For this devlog, we’re going to do something a little bit different. I want to tell you about all the beautiful people working on Go Home Annie, so I’ve taken it upon myself to highlight the various accomplishments of my […]
Go Home Annie – Devlog 5
Talking bathtubs and steampunk vending machines for Go Home Annie—all kinds of stuff brewing at Misfit Village! Part 1: The Asset Pack Conundrum When I first started working on Go Home Annie, the scope of the game was much smaller. […]
Go Home Annie – Devlog 4
Wishlist Go Home Annie on Steam! Hi everyone. This is Mladen, Creative Director at Misfit Village, coming at you with our fourth devlog. As promised in the last devlog, I’ll be talking about how we go about creating cutscenes and character […]
Go Home Annie – Devlog 3
Wishlist Go Home Annie on Steam! Hi, Mladen here, the creative director at Misfit Village. Time for Devlog 3! This time I’d like to focus on the technical aspects of Go Home Annie. Annie is being developed in Unity with […]
Tainted Fate – new logo design process
For a long time we’ve been using a generic logo for Tainted Fate, looked something like this: We held off on designing a new logo because we couldn’t decide on the name of the game. After all, Tainted Fate was […]